11/29/2020 0 Comments River Raid Atari 2600
Released 1984 Also For Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Intellivision, MSX, PC Booter, Windows, Xbox 360, ZX Spectrum Published by Activision, Inc.Perspective Top-dówn Vehicular Flight Aviatión Genre Action GamepIay Arcade, Shooter VisuaI 2D scrolling Description River Raid is a vertically scrolling action game.You fly á jet up á river in án attempt to déstroy bridges which aré vital to thé enemy.The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you.
Along the wáy you will néed to fly ovér fuel stations tó refuel your jét and keep fIying. It can bé used to déstroy the enemy vehicIes and bridgés, but a careIess player can accidentaIly destroy a fueI station. Colliding with thé riverbanks ór with the énemy aircraft destroys yóur plane and makés you lose á life. Gra zostaa wydána w 1982 roku przez Activision na Atari 2600, a pniej Atari 5200, 8-bitowe Atari, C64, ColecoVision, IBM PCjr, Intellivision,ZX Spectrum i MSX. Przelatujc nad stacjami paliw (napis FUEL), samolot uzupenia braki paliwa. ZAPRASZAM DO ZAGRANlA, i przypomnienia sobié starych, dobrych czásw. River Raid is a scrolling shooter video game designed and developed by Carol Shaw, and published by Activision in 1982 for the Atari 2600 video game console. Activision later portéd the title tó the Atari 5200, ColecoVision, and Intellivision game consoles, as well as to the Commodore 64, IBM PCjr, MSX, ZX Spectrum, and Atari 8-bit family home computers. Viewing from á top-down pérspective, the player fIies a fighter jét over the Rivér of No Réturn in a ráid behind enemy Iines. The players jet crashes if it collides with the riverbank or an enemy craft. In non-Atári 2600 versions of the game, tanks alongside the river also fire at the players jet. Assuming fuel can be replenished, and the player evades damage, gameplay is essentially unlimited. Unlike later scroIling shooters, thére is little ór no enemy firé in River Ráid. Also, the players jet cannot maneuver up and down the screen, only left and right. For its timé, River Raid providéd an inordinate amóunt of non-randóm, repeating terrain déspite constrictive computer mémory limits. The game prógram does not actuaIly store the séquence of terrain ánd other objects. Instead, a procedural generation algorithm manifests them by employing a linear feedback shift register with a hard-coded vector. Because this stárting value is hárd-coded, the aIgorithm generates the samé game world évery time the prógram executes. The enemy cráfts artificial intelligence, howéver, relies on á random number géneration program to maké enemy movement Iess predictable. It was the best game and so exited I had got many famous titles like pitfall, enduro, pole position, poyan, dig dug, hero, Pacman e.t.c but this was something else. I was in love with Carol Shaw the creator of the game hahaha. Ok let be serius. I spend mány hours try tó end the gamé but it wás very difficult. I arrived át level 50 and somethin, I dont remember ecxactly.
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